As a Game Artist / Designer at Lumosity, I designed educational, science-based, brain-training games.

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Organic Order 🌱

Organic Order is a logic game where you build a garden according to an increasingly restrictive set of rules. The game is inspired by LSAT analytical reasoning questions.

This game’s complexity can grow quickly! During development, we focused on gradually introducing features and complications over the first few gameplay sessions – rather than all at once. Allowing players ramp up and understand the options.

 

Space Trace ✨

Space Trace is designed around the concept of Design Fluency — visual problem solving and generation of novel visual designs. Our goal was to transform the Design Fluency Test into an engaging and simple-to-understand game, without loosing scientific accuracy.

 
 

This game is about getting in a groove. We encouraged a flow state in a few ways:

  • Responsive, satisfying feedback — whether users choose to tap or drag

  • Intuitive building / loosing energy feedback connected to the music, to reward quick and accurate input

  • Encouraging players to start in new locations — increasing the creativity in the patterns generated.

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👾 Word Snatchers

In Word Snatchers, you try to unscramble mixed up words before aliens can steal your letter tiles.

We wanted to create a game that wouldn’t require using the keyboard on mobile, since during testing of early prototypes, older users were at a disadvantage when using standard mobile keyboards. Plus, it’s more fun to tap on big, chunky tiles.

We also wanted to make sure that the time limit was extra clear to the users, so we incorporated it as a key feature in the “tractor beam”.